![]() Lining the floor of your pit with the heaviest material you can find will maximize falling damage if your pit is deep enough, creatures may explode upon impact. Once your visitors have graciously volunteered to enter your pit, you'll want to have some fun surprises for them. If your pit trap should happen to engage while a noble is leading a group of legendary cheese makers across, just consider it an in-depth inspection. Your own dwarves will gleefully march across bridges and along precarious drops. You can also use it for organic waste disposal. The minimum drop with 100% mortality appears to be around 25 z-levels. Large falls (30+ z-levels) will tend to cause the hapless victim to explode upon impact. In general, falls of 1-2 z-levels are unlikely to cause significant damage to your dwarves, and goblins have been seen to fall more than four with only light bruising and stunning. When you combine different enemy forces, the survivors will likely fight to be lord of the pit. Any current occupants may suffer injury from falling arrivals the new arrivals, meanwhile, suffer the falling damage. The nature of a pit trap means that you can simply keep dropping more visitors in. Note that this is a distinct idea from mass pitting, although one can certainly lead into the other. A pitted goblin siege or titan can be used in a large variety of ways, all of them violent. Pit traps are sadly ineffective against flying enemies, and "large" enemies are immune to bridge-traps (but can still be pitted by other means).Īlthough you can just leave a captured foe as is, it's much more fun and dwarfy to turn them into something useful. A barrage of minecarts can also motivate your foes to experience the wonders at the bottom of your trap. Fluid flow can wash your enemies into your pit, while weapon traps and marksdwarves can convince enemies to dodge right on in. Retracting bridges can be used to drop enemies to their doom raising bridges can lob them in from afar. In essence, a pit trap is a multiple z-level drop with optional nasty surprises waiting at the bottom. The short version is, you can't dig it out normally, but you can take down the bridge, dig it out and then rebuild the bridge.A pit trap is a type of large and extremely effective trap. For example I often find myself asking, "Did I remember to hook that lever up to the new gate? well let's see, there are three gates and four mechanisms, so I must have." Secondly it preserves the mechanism/connection ratio which can make figuring out what you did easier in the future. How valuable that is to you is something that depends on your fortress' economics, but in most cases is not a big concern. The advantage to reconstructing the lever is two fold. ![]() However if your lever is out of the way this doesn't help much. The advantage to leaving the mechanism in the lever is that it makes the resulting lever more valuable, which can produce a happy thought in passing dwarves (I will often put my main gate lever in my main dining hall for just this reason). ![]() In either case you will need to reconnect the lever to the bridge. You have two options, leave it there and connect using another mechanism, or deconstruct the lever (which will disconnect it from anything else it is connected to potentially leaving dangling unused mechanisms in them, which could be recovered by deconstructing and rebuilding all of those buildings) and rebuild it. When you deconstruct the bridge you will get the mechanism in the bridge back, but the mechanism used in the lever to connect it to the bridge will stay part of the lever, unused. From your question you have hooked the bridge up to a lever. Managing the mechanisms involved is also a minor concern. ![]() Since you have already built the rest of the moat I would just make another temporary bridge with no controls and then remove it when I was done. You will want to ensure that pathing still works while you are doing the remodel. This is a bit of a pain, and has a few other considerations you will want to be aware of. The simplest solution is to deconstruct the bridge, dig out the floor tiles and then reconstruct it. According to the wiki article on bridges it is impossible to remove those floors tiles while the bridge is constructed. ![]()
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